Portfolio

Nicholas Popkey

Narrative Director & Story Architect

Building worlds where choices have consequences. Designing narrative systems, branching quests, and character-driven stories that feel authored yet reactive.

Gothic, moody, and eminently game-forward — exploring the intersection of player agency and narrative.

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Nicholas Popkey

Narrative Director

With a passion for story-driven narrative games, I've been directing the story and narrative structure of sprawling RPGs since 2020. My background in the LA film industry supports my ability to craft compelling and cinematic games—strong scene craft, deliberate pacing, and distinctive character voice.

My debut title, Sovereign Syndicate, received strong critical praise for its unique Victorian-steampunk setting, complex writing, and character depth—drawing comparisons to Disco Elysium. Reviewers highlighted its innovative tarot-based skill system and rich world-building.

★ Best Narrative Game Award

2025 AMPIA Alberta Film and Television Awards (Rosies)

I've since led narrative direction on Hunter's Moon—a critically well-received roguelike deck builder praised for its immersive atmosphere and strong voice acting. Currently, I'm building Sovereign Syndicate 2, a party-based CRPG with tactical combat, and developing Studio Delirium, a game about running a studio chasing the next great Disco-like.

Selected titles:

Sovereign Syndicate — Narrative Director2024
Hunter's Moon — Narrative Director2025
Sovereign Syndicate 2 — Narrative DirectorComing Soon
Studio Delirium — Narrative DirectorIn Development

Nicholas

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Areas of Expertise

Articy:Draft X

Dialogue trees, quest design, variable logic, branching narratives

Unity & GitHub

Gameplay testing, dialogue integration, version control

Figma & Celtx

Visual workflows, screenplay writing, storyboarding

World Building

Setting design, lore development, period research

Quest Design

Mission architecture, player choice, consequence systems

Team Leadership

Onboarding writers, pipeline management, code reviews

Character Design

Character bibles, dialogue voice, arc development

Documentation

GDDs, narrative specs, technical writing

Case Studies

Click each dossier to explore dialogue systems, quest architecture, and documentation.

2024Narrative Director

A Disco Elysium-inspired Victorian steampunk RPG. Hired as Lead Writer, promoted to Narrative Director after securing Canada Media Fund grant. Responsible for branching dialogue across four playable characters, questlines, and overall narrative cohesion.

  • Drafted story outline with Game Producer and Creative Director
  • Period-specific research for Victorian London setting
  • Created development documents for NPCs, locations, and quests
  • Vetted hiring and managed junior writers
  • Tested and integrated dialogue within Unity

Research & Documentation

Interactive Dialogue

Iron Bear's Proposal

Chapter 11Tavern

IRON BEAR: "Given that Silas is one of your clients, you may be able to help me. Arsenal is the premier weapons manufacturer in England. My people have the numbers, the resources and the will to defeat the Republic of Texas Rangers. We lack only the right weapons."

Sovereign Syndicate Overview

The Project Sovereign Syndicate is a Disco Elysium-inspired RPG set in a Victorian steampunk London where magic and technology coexist uneasily. Players navigate a world of social stratification, supernatural creatures, and political intrigue through four distinct playable characters. My Role I was ...

Gallery

Manor Interior - Victorian estate setting

Art by Tarik Boussekine

Manor Interior - Victorian estate setting

Tavern - Social hub location

Art by Tarik Boussekine

Tavern - Social hub location

2025Narrative Director
In DevelopmentNarrative Director
Available for Opportunities

Let's Build Worlds Together

Looking for a narrative director who understands both story craft and systems design? Let's talk about your next project.